Categorie: Programming

The impossible program

Each year new computer systems are put into the market, featuring increased memory capacity, better screens but perhaps most importantly, stronger processors. More processing power results in handling more tasks per second or, in other words, less time per task.  A modern computer can carry out most operations in a fraction of a second, even though it took the most powerful computers minutes or even hours, 30 years ago. As computers get stronger, however, the tasks we ask them to perform get more complicated too. Whereas they once had to solve simple mathematical operations, they […]

15 september • Door Pieter Dilg Tijd om te lezen Estimated reading time: 4 minuten

All the music in the world

Won’t you stay with me. The words of this 2015 hit single were directed to a beloved one-night-stand. However, soon they involuntarily got a different meaning for writer Sam Smith, begging the money he earned with the song to stay with him. Without much success, as 25% of the songwriting royalties were given to Tom Petty and Jeff Lynne. The reason for this? Plagiarism. Stay with me sounded exactly like Petty’s 1989 hit I won’t back down.   This wasn’t exactly the only time this has happened. Songs such as Dani California by the Red […]

16 juni • Door Sjors Keet Tijd om te lezen Estimated reading time: 5 minuten

You got that?

When asked for the most important elements in human life, many could agree on “communication” being high up on the list. It is essential and fundamental to every aspect of life, with few exceptions to be discovered. Up to this day, many methods have been come up with for sending messages across the globe, some being more reliable than others. The field of communication, being a magnet for technological innovation, sees many advances involving reliability and speed, but one issue remains: How can one be sure every message is received?  The two generals Sending a message […]

14 april • Door Pieter Dilg Tijd om te lezen Estimated reading time: 4 minuten

Chinook: world’s best checkers player

Checkers, the ancient game which was quite easy to learn, has been solved. Along with other classical games, such as Connect Four and Qubic, the game has been pronounced dead. It was killed by Jonathan Schaeffer, who made the computer checkers program ‘Chinook’. Besides that, he publicated, “Checkers is solved’, which is a mathematical proof showing that the game always results in a draw when neither player makes a mistake.   Checkers; how to play it More than 150 documented different variations of Checkers exist. Of those 150, only two versions have a large international […]

09 april • Door Deirdre Westenbrink Tijd om te lezen Estimated reading time: 4 minuten
Neural networks

Neural networks, the machine learning of the future

The human brain solves millions of problems daily. To do this, the brain first acquires the necessary information needed to solve any given problem. Then it uses and modifies this information to get a clear assessment of what the problem exactly entails. Once it knows all of this it is (in most cases) able to solve the problem at large. It is able to do so, because of the knowledge about similar problems it has already obtained. Neural networks, named after the neurons in the human brain, work in a very similar way. They consist […]

24 maart • Door David Anthonio Tijd om te lezen Estimated reading time: 5 minuten

By Daniele Zedda • 18 February


By Daniele Zedda • 18 February

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